Here are a couple of interesting interviews with the original creator of the Counter-Strike mod for Half-Life, Minh Le. He talks about teamplay, what makes a good esports game, and the current popularity of battle royale games.
IEM Katowice Final
The Champions Stage final takes place at 18:00 today, between Astralis and ENCE, the surprise winners over Na'Vi. Follow the action on the ESL CSGO Twitch channel
IEM Katowice Finals
One for CS:GO fans here - ESL are hosting the finals of the Intel Extreme Masters Katowice 2019 event this weekend. The first two quarter-finals took place yesterday, with Na'Vi and ENCE both winning 2-0 against FaZe and Liquid respectively.
Re-runs of yesterday's matches followed by live coverage of today's games (MIBR vs Renegades and Astralis vs NIP) are streaming on the ESL CSGO Twitch channel
- well worth a watch as we hone our skills ahead of BobLAN 2019.1. There were well in excess of 250,000 live viewers of the first quarter finals!
CS:GO Battle Royale
Major changes to CS:GO were implemented this week. As well as the game going free-to-play (with perks for existing game owners), Valve have also added a Battle Royale mode to challenge the likes of PUBG and Fortnite.
Whilst it shares the same principles of last-man-standing with the existing games, it does differ in other ways. There are only 16 players per game (18 in team mode) and each player picks a pre-defined starting point. You can find weapons, ammo etc, but you can also find/steal money with which to buy equipment. Your goods are delivered by drone which can be seen (and shot down) by other players, which will be interesting.
More details can be found on Arstechnica
CS:GO Dust2 Interview
With the revamped version of Dust2 now live, it seemed like a good time to post an interview with the original creator of Dust2. Whilst not involved in the remake, Dave Johnston shares his views on current map making and Dust2's longevity (it was created in 2001!)
Read more on Rock, Paper, Shotgun
CS:GO Dust 2 Refresh
The iconic Dust 2 map is being given an overhaul to bring it in line with the graphical style of more recent maps. You can view the before/after images on counter-strike.net
The map is currently in beta, but we should be able to get it in time for BobLAN next month!
CS:GO de_train Overhaul
Valve have been working on an overhaul of one of our old favourite maps - de_train. The visuals have been improved, and the layout updated to promote better teamplay and balance.
For a full description and plenty of screenshots, visit CounterStrike.net
CS:GO Gameplay Changes
A few changes were made to CS:GO gameplay earlier this week, particularly in relation to sound effects:
- Changed C4 planting sounds - when planting the bomb, it plays an initialization sound that everyone can hear, but ONLY the player planting will hear the code typing sounds. This makes fake planting possible (similar to fake diffusing as a CT).
- All items now follow the same pick up sound rules (grenades, C4, weapons, defuse kits, etc):
- If a player picks up an item while running, it plays a pickup sound that everyone can hear.
- If a player picks up an item while moving silently, it plays a subtle pickup sound to ONLY the player picking it up.
You can read the full change list on Steam News
CS:GO Chicken Changes
I was trawling back through the CS:GO update list, and spotted this one from a week ago:
Chicken changes based on pro feedback:
- Reduced chicken sounds dBs and volume.
- Reduced idle clucking rate.
- Reduced range that scares chickens when running.
Read full details of this and other changes on Steam News:
An update to CS:GO yesterday introduced a bunch of weapon and gameplay changes. Full details can be found at Steam News
, but here are a few highlights:
- Added Silenced M4A1.
- Added Silenced USP.
- When a player reloads their weapon, they now drop a magazine that persists in the world.
- Machine gun belts now visually match the ammo count in the viewmodel when firing and reloading.
- Added holdable action key +lookatweapon that allows players to visually inspect their first person weapon while in-game. This has been bound to the F key by default (if that key was previously unbound). [Guessing this is in response to being able to buy customised weapons via the new Arms Deal section of Steam Workshop]
- Players now automatically crouch while planting bombs.