Desert Fox Clan
Desert Fox Clan

Gaming News

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BobLAN 2018.1 Roundup
LAN 2018.1 Review

And there we have it - another BobLAN sadly comes to an end, and what a few days it has been!

There were an amazing number of people from early on Thursday (when we found a new ‘devil-may-care’ attitude to bed allocation) through to Sunday afternoon, when the regulars (Al, Bean, Rich and Dan) were helping Bob with the initial cleanup. Numbers good enough to allow a near constant ability to have 5 on 5 matches.

Games wise - more new games than we’ve had in the last few meets and some real successes...
  • Unreal Tournament was surprisingly good - with lots of built in LAN support, a great engine that played well on all machines, and a zero cost to play. The variety of game modes from standard individual and team death match, capture the flag, Blitz and PvE Siege was a real winner. Slight risk this game may die, as the Epic developers have been focusing on Fortnite from what I’ve read, but hopefully will be around for a couple of years.
  • Darwin Project was another class free addition to the line up. Again a big draw was the support for private matches with a decent number of people. 10 people includes most players at any time. Interesting to see the direction of travel over the next year from the devs. And I’m guessing there’s a few of us who will put the time in to get to level 10 so we can have a broad range of Directors by the next LAN.
  • Titanfall 2. Always good fun. First time I’ve played the Horde mode (protect he harvester), which I thought was quite fun.
  • Grid… still the go-to race game.
  • Rocket league. Enjoyed, but was personally black and white in terms of form… from scoring last second winners one day, to losing 7-0 the next. More practice required perhaps?!!
  • PUBG… couple of games played. Restricted by the cap on 4 player teams.
  • CS:GO… standard
  • Day of defeat… a few rounds played. Perhaps time to put this to bed? The look and feel of the game are getting a bit old, and I didn’t really enjoy it compared to some of the others played
  • VR… a fair amount of VR games were played. But although the hardware is getting better, I think this is difficult to fit into a LAN mainly due to space. Even with just 2 players in the main room, it is pretty restrictive (as I found to personal cost as George stabbed an enemy, only to find the back of my head in the way). One to think about. Might be more inclusive for sit down games like project cars. Guess we’ll see.
A few games we didn’t play…
  • Battlefield 1 – given the size of the maps, just feels difficult in a LAN environment. That said, I’m sure we’ll give BF2 a try when it comes out.
  • Battlefield 3 – maybe time to put to bed with some of the newer alternatives. Although we are missing a good war game
  • Board games… a spattering over the weekend.
In hardware news… Alistair’s PC woes of the last fortnight fixed simply in the end, by using the other DisplayPort on his new Corsair PC. And apart from some light humour with regards to the speed of game loads - an absolutely beautiful, impressively powerful and whisper quiet new machine. A new benchmark.

Food… think everyone enjoyed the homemade curry on the Thursday, followed by pulled pork sandwiches on Friday, standard awesome breakfasts (including some superb black pudding), and then a mixture of Chinese/India/Kebabs on Fri/Sat.

Chat was varied… enjoyed the tech talk; all things DevOps, Agile, slack, ms teams, JIRA, Rally, kubernetes, cloud, GDPR, media playlist histories, and the rest! Although I did forgot to ask Bob what the hell he is doing in the back garden, with what looked like a stone wall in bits.

And as always - a HUGE THANK YOU - to Bob and Lynda for organising the event, and letting us have the run of their house for a weekend. It is very, very much appreciated!!


BobLAN 2018.1 Eve
Don't forget folks - the festivities begin tomorrow lunchtime for the first BobLAN of 2018. As always, the webcam and game updates will be available all weekend on the LAN Party page.


PUBG Map Selection
Bluehole have released a couple of announcements of things to be coming our way in the near future:
  • Map Selection - the ability to let you choose which map you want to play on ahead of match-making
  • Weapons Balance - various new attachments, and moving some of the better items from random loot locations to the care packages
There are no dates on these new features - hopefully soon though, particularly for map selection!


DFC 20th Birthday
Today marks 20 years since we decided to form a clan and have a go in the QuakeWorld leagues. I think that's worth a beer or two at BobLAN in a couple of weeks' time :)


Asus Merlin Firmware 380.70
As previously mentioned, Asus have moved to a new base firmware and Merlin has followed with the 384 versions. However, older models of router are not compatible with the 384 firmware (eg the RT-AC66U). 380.70 is the final Merlin firmware to be released using the old Asus base code - you can read full details here on the SNBForums post: The article does refer to a forked version that will continue support for the older routers for the time being - this may be worth pursuing if you have a router in the RT-AC66 family.


BobLAN 2018.1 Dates
The dates for the first BobLAN of 2018 have been announced. The LAN will take place from Thursday 10th until Sunday 13th May. The LAN Party page and Forums Topic are up and available - what do we fancy playing this time?!


PUBG Update News
ShackNews have published a couple more good PUBG articles covering recent developments:


PUBG Anti-cheat Measures
The producers of Playerunknown's Battlegrounds have started to fight back against the heavy cheating that seems to be blighting the game. Whilst some of the measures they are taking could inconvenience some players, most regular players would be unaffected.

Read the press release on Steam


PUBG Crash Info
Another sort of guide from Shacknews covers reported crashes following the Windows 10 Fall Creators Update. The developers are aware of it, but no fix is imminent at this time.

In addition, at the bottom of the page there's an interview with the PUBG developer. This was recorded prior to the full 1.0 release - some interesting stuff in it.

Bad Module Error


PUBG Guides Part 2
More from Shacknews' series of PUBG guides. These two cover weapon muzzles and improving your FPS:



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